![]() The day will conclude with an online concert featuring performances by fan-favorite EDM and metal acts. RazerCon attendees can tune-in to a variety of exciting events and activities, from exclusive reveals of new Razer products, to previews of upcoming games. The inaugural RazerCon is a full-day digital event produced by Razer, the leading global lifestyle brand for gamers, and its network of hardware and software partners. Adventurers can party up with fellow adventurers via 4-player cooperative online multiplayer or venture into the vast wilderness alone, where they will find loot, crawl dungeons, collect epic gear and build custom forts to show off to the world. Torchlight III brings back signature mechanics that defined the series, like hack’n’slash combat and the beloved pet system, while offering an exciting new story line and features that appeal to a new generation of console and PC players. Torchlight III, the light-hearted and fast-paced dungeon crawler from Perfect World Entertainment and Echtra Games, will launch on Steam, Xbox One and PlayStation 4 on October 13 - and on Nintendo Switch later this year - for $39.99.Ĭreated by members of the original team that created Diablo, Torchlight III is the long-awaited next installment in the ARPG cult classics series. Sign up for updates, exclusive content, beta tests, and more at Torchlight III lets them gather epic gear, select your Relic powers, and customize loadouts to create a unique combat style for their heroes. Build Your Hero: With four classes to choose from, along with 20 class and Relic combinations - each combination offering a unique playstyle - and a wide range of choices of where to place skill points at, players can utilize class-specific mechanics to maximize damage and their odds of survival. ![]() But even at that, it fails since those items are only on display while you're in the Fort, making it little more than busywork. But few of the Fort's additions serve any practical purpose, instead offering the kind of cosmetic reward that many free to play games indulge in to keep players invested. All characters on an account share a Fort, and you can access other players' forts in multiplayer. The Fort system has players setting up a customizable home base. It's a system that emulates the feel of a mobile game's log-in bonus more than anything more substantially rewarding. Here it presents random loot and cosmetic items for a player's Fort (more on that in a minute). is ready to make his foes walk the plank on PC, Switch, PS4, and Xbox One. In past games, raising a character's Fame high enough granted additional skill points. In Torchlight III, Novastraia is again under threat of invasion and its up. As players defeat unique or elite monsters, their Fame grows. The Fame system originated in past Torchlight games. Torchlight has two other notable systems, each feeling like vestigial organs leftover from its time as a free-to-play MMO. The dungeons I ventured into were mostly one long corridor with one or two dramatic bends in it, and the boss fights I played through all took place in identical chambers. While the overland areas are sprawling enough, the dungeons feel bite-sized, and their designs are uninspired. Most of Torchlight III involves exploring an outdoor area, discovering an underground dungeon, clearing that dungeon, and then continuing to the next outdoor zone. It's basic stuff that pretty quickly fades into the background. With the Ember Empire in decline, the Netherim plot their return, and the world needs heroes to defend against the invasion. Torchlight III's story begins hundreds of years after Torchlight II. Where the others emulate Diablo's demonically dark atmosphere, Torchlight's world is cartoonish and steampunk, closer to Blizzard's other RPG juggernaut, World of Warcraft. What most sets Torchlight III apart from those games is its aesthetic. Diablo III is still going strong, and games like Path of Exile and Grim Dawn have offered innovations to those looking for a more old-school experience. The game won't find the same ARPG-shaped hole in the gaming market that its predecessors did. Echtra Games, the new studio founded by Max Schaefer, developed Torchlight III under license from publisher Perfect World. In 2012, Torchlight II was the true-to-its roots alternative to Blizzard's evolved Diablo III. In 2009, Torchlight was the long-awaited spiritual successor to Diablo II. Runic Games, founded by Travis Baldree and Diablo designers Max Schaefer and Erich Schaefer, developed the first two Torchlight games. Torchlight III Shines a Light on Release Date.
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